Game Objective
Our task was to design and construct a small watercraft to play a modified game of sumo in the Terman fountains. Some design rules for the craft included that it had to be entirely untethered, capable of movement and shooting water with a provided pump, and entirely controlled through an RF controller called the ANSIBLE. Each ANSIBLE had to be capable of controlling any SHIP through a communications protocol that every team agreed upon before hand.
The game begins with the 11 teams split in two, with approximately half arranged at the Red Gate, and the other ships in front of the Blue Gate. Once the match begins the teams move forward to the playing field. The game ends when one team has pushed all the other team's boats through their own gate.
Each boat moves when "fueled". The fuel tank is provided, and mounted with the top at 15 inches on the boat. As the boat moves, the funnel leaks fuel(water) that depletes the level. Once the fuel level has reached empty, the boat loses control with its current controller (unpairs), and may be taken over (paired) by a controller of the opposite team. While paired with a controller from the opposite team, the boat may only move at 50% max speed.
The game begins with the 11 teams split in two, with approximately half arranged at the Red Gate, and the other ships in front of the Blue Gate. Once the match begins the teams move forward to the playing field. The game ends when one team has pushed all the other team's boats through their own gate.
Each boat moves when "fueled". The fuel tank is provided, and mounted with the top at 15 inches on the boat. As the boat moves, the funnel leaks fuel(water) that depletes the level. Once the fuel level has reached empty, the boat loses control with its current controller (unpairs), and may be taken over (paired) by a controller of the opposite team. While paired with a controller from the opposite team, the boat may only move at 50% max speed.
The Team
Left to right: Tony Chen, Allen Zhao, Oscar Matus, Sarah Brennan